The One About Cloth and Wind

For architects using 3ds Max and anyone else wanting to know more about cloth in 3ds Max

The Architect's Digital Design Guide

So, back in the day we would spend a few hours/days/weeks trying to find the right way to drape an object with virtual fabric…modeling the folds, layers, and etc. by modifying individual points on a plane.  And really *sarcasm on* it made us much better artists…because spending hours/days/weeks modeling and tweeking points on a modified plane was far more valuable than the iterative nature of actually employing variations on the motion of the cloth that is important to the design *sarcasm off.*  The process in Max is very simple, very fast, and provides results that allow you to worry about the design implications of transparency, fluidity, motion, lightness…and all the items that carry design concept rather than FX.  This is one of the many tools in Max that make me want to yell:  “that’s great…now get the model out of Revit and make it MOVE!”

-dave.

View original post

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s