There are many improvements to rendering speed, added illumination caching and much more. But one of the best new features is the Ecoparticles system. Yep, Vue now has particles.
With EcoParticles, users can do all the standard stuff that particles are good at, but they can also do a lot more. Rather than creating simple emitters, and having particles grow out of them, e-on software designed a new way of handling particles that is specifically well suited for Digital Nature.
The Vue 11 Particle system is a direct extension of the production proven EcoSystem™ technology that is a key player in Vue’s success for the film, television, architecture, game, science, educational and entertainment industries.
Here is a shortlist of some of the important new features included in Release 11 of Vue:
EcoParticles: This new technology is ideal for the creation of animated rain, snow, waterfalls, explosions, fire, smoke, tornadoes, falling leaves, swarm of insects and more. Any object can be set as a particle source (emitter).
EcoParticles as EcoSystems: EcoParticles are added to any material like a regular EcoSystem material layer. But with EcoParticles, users get in depth control over the way the particles will evolve over time. Users can define the speed, direction, collision properties and duration of life of the particles, as well as subject them to external influences. On top of these new physical settings, all of the classic EcoSystem configuration parameters are used for particle instance population.
EcoSystem Fast Population: Thanks to a special population mode, Vue can now refresh the EcoSystem population interactively, without the need of any re-population action
EcoSystem 360° Population: Vue can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses… and all applicable EcoSystem settings are supported.
Faster Rendering Speed: Significant internal optimizations made to Vue 11’s rendering engine will result in dramatically accelerated rendering especially on very dense EcoSystem scenes.
. . . support for the Nitrous viewport in 3ds Max, the Autodesk 2013 lineup, Cinema4D and more . . .